Player will select a hero from the Three Kingdoms to play for Dou Di Zhu. The result of each round would determine the energy of the hero. And lets see how many you can defeat before the energy runs out.



A shuffled pack of 54 cards is dealt to three players. Each player is dealt 17 cards each, with the last three leftover would be revealed to all players before dealt to the Landlord.

All players first review and then take turns to bid for the Landlord position by telling the other players the risk stake (1, 2, 3 or pass, with 1 being the lowest and 3 being the highest) they are willing to accept. The highest bid will be the basic score of the game in a round.

The highest bidder takes the Landlord position; and the remaining players enter the Peasant team competing against the Landlord. The Landlord shoulders the risk of lose while the 2 Peasants share it. The Landlord wins double score while 2 Peasants share it.

The Landlord wins if he or she has no cards left. The Peasant team wins if either of the Peasants has no cards left.

The game starts with the Landlord playing the first hand. When it is the player's turn, he or she can select the card(s) and tap the Play button, or tap the Skip button to give up the turn.

A player can only beat the prior hand using of the same category but not the others and same number of cards(Only the Nuke and the Bomb may violate). Suits have no value.

If the Landlord get rid of all the cards before the Peasants play any card in the round, the score will be doubled. And if any of the Peasants get rid of all the cards before the Landlord play any card for 2 rounds, the score will also be doubled.

The result score of the round will be the multiple of basic score and the factor (1 will be added to the factor when there is Bomb, Nuke or no deals played). The Landlord's score will be awarded/deducted with 2 times of the result score.





• Individual cards are ranked with Colored Joker > Black & White Joker > 2 > A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3.
• Nuke>Bomb>others(Solo, Pair, Trio, Trio with Solo/Pair, Chain, Pair Chain, Trio Chain, Trio Chain with duel Solo/Pair, Four with duel Solo/Pair)
• Nuke can beat anything in the game.
• Bomb is the second largest among the category after Nuke. It can beat any other category and individual card except Nuke or another Bomb with a higher rank.
• Solo, Pair, Trio is compared with the rank in the primal cards. Suits have no value.
• Chain is compared with the card with highest rank only.
• Trial Chain with Solo/Pair, Four with duel Solo/Pair and Nuke with duel Solo/Pair is compared with the rank in the primal cards only. The kicker is irrelevant.
• Four with duel Solo/Pair or Nuke with Solo Pair is not regarded as Bomb or Nuke.